Download Boot.elf Ps2 Matrix

File Size 177 KB. Create Date August 10, 2019. PS2MENU is a Hard Drive project, born from mcbootloader and PS2 Independence MC loader, meant at start to offer hdd booting similar to that of dms3, on a no-mod or other ps2. If loading as the exploit, PS2MENU.ELF should be renamed to BOOT.ELF. (Tips ini sudah saya coba di chip modbo dan matrix dan berhasil). Cara instal BOOT.ELF di PS2 yang masih punya optik. Pertama-tama Anda harus sediakan CD sebagai media untuk menyimpan File yang akan dipakai untuk instal BOOT.ELF. Exstract Dev2Installv11 yang sudah Anda download, dan akan Anda dapatkan file. Download Boot.elf Ps2 Matrix Rom Psx Gear Fighter Dendoh Fxfactory 3.0.2 Crack Pureshape: Minimalist Mousepad For Mac Insaniquarium Deluxe 2 Full Version For Pc Slapshock 4th Degree Burn Rar Pc Games Bike Road Rash Autocad 2007 64bit Full Crack Sinhvienit Rezedent Evil Orginal Movi Hindi Dabed.


-OPL Development Team (c. Ifcaro & jimmikaelkael)


  • OpenPS2Loader is a front-end PS2-game-ISO launcher, and Elf/App launcher, a Virtual Memory Card (VMC) creator/manager, with CoverArt/Background display ability, and sooo much more.
    Works with HDD, USB, ETH (SMB), and MC.
    Generally, once set up correctly you wont need anything else to play any game or emulator in your collection... as well as launch most apps from the very handy APPS page.
    NOTE:
    For compatibility with older homebrew which doesnt work on current OPL versions, simply add OPL 0.8 to your APPS menu, and then launch that first before choosing your homebrew, to bypass this limitation.
    QUOTE FROM README:
    Open PS2 Loader (OPL) is a 100% Open source game and application loader for the PS2 and PS3 units.
    It now supports *.ISO images on HDD, Ethernet SMB shares, and USB while also maintaining compatibility with USB Advance/Extreme format.
    It's now the most compatible homebrew loader and it should work without ps2load or change DNASXXX.IMG tricks.
  • Version 1.0.0
    rev 1589
    CORE:
    * Cache games list, allows the scanning of devices for games to be speed up, by caching the
    existence of games in a file, (HDD/SMB/USB). In the case of the HDD the cache is always used,
    unless the user manually refreshes the list or renames/deletes a game.
    * APPS new system, now can be stored within their own folder, within the APPS folders on the game
    devices. Each app should have its own title.cfg file. The old apps system is still supported.
    (Example: on a USB disk: APPS/LaunchELF/BOOT.ELF, title.cfg).
    * Merged GSM-CHEAT-VMC-Childproof. These functions are integrated, they are no longer compile separately.
    * PADEMU, new function, added support for DualShock 3/4 (USB & Bluetooth).
    * Lang support from all devices (USB, HDD & SMB), new folder 'LNG' created for storing all the language files in each device.
    * Changed how devices are selected for loading/storing config files. When loading: 1. Check memory cards.
    2. If config could be loaded, try the device that OPL was booted from (supported devices only).
    3. If config could not be loaded, try all supported devices. 4. Default to memory card, if no config
    file could be loaded.
    * Updated with newlib v1.14.0.
    * GSM, numerous improvements, changes and fixes.
    * IGR, numerous fixes and updates.
    * SMB updates, numerous patches and changes in SMSTCPIP.
    * IGS new function, support for take in game screenshots, (non functional).
    * Skip videos improved, now not only skips PSS videos, also .BIK and sceMpegIsEnd based ones.
    * PS2 Logo, shows the PS2 logo when launching a game, it will be properly displayed only
    if both disc and console region match. Consumes a few extra IOP RAM bytes.
    * Removed Mode 7, (High Module Storage).
    * Updated HDD and PFS drivers.
    * CDVDFSV: various fixes.
    * USB, improved USB devices detection. Also increased priority of USBD in-game to 2 & 3.
    * Toolchain, fixes for the new toolchain.
    * Settings for display X and Y offset.
    * Textures: Add bmp support (from gsKit).
    * Power button can now be pressed to shut down the PS2 within OPL's GUI, when the network adaptor is in use.
    * Improved I/O performance for USB transfers by lifting restrictions on transfer length and
    allowing the USB callback to continue transfers.
    * (SMAP-ingame) ported workaround for MAL Rx FIFO becoming unresponsive, reduced DMA block size to
    64 for better performance, adjusted code to make less loads from the hardware and adjusted
    code for readability.
    * Fixed partition creation of +OPL: added PFS filesystem setting, changed open flags to
    WRONLY and removed unused mode parameter.
    * Fixed game size computation for HDLoader-format games.
    * Changes to CDVDMAN callback should be binding immediately.
    * Changed EE core starting free memory range from 0x00088000 to 0x00084000, following that Sony
    treats the range after 0x00084000 (from 0x00082000) as the new start point for free memory,
    which is the address used by the HDD browser, which has the alarm patch. This will give us
    more memory. But beware that this is not a well-trodden path.
    * Fixed computation of offslsn, which was not correctly updated when reading across 2 parts.
    A lot of fixes for ingame-SMSTCPIP, fixed event flag creation (when debug is on) in the ingame-ATAD.
    * Updated to support LWIP v2.0, change DNS server only for static mode & use all-zero addresses as
    the default (when DHCP is enabled).
    * Added code to shut down USB devices prior to power-off. Added more standard code for shutting
    down the HDD unit prior to power off.
    * HDPro, fixed HDPro being unable to communicate with the HDPro device.
    * Module update: refactored custom IOP module code to allow OPL to use the PS2SDK's DEV9,
    ATAD, HDPro ATAD and USBHDFSD modules directly. Updated in-game DEV9, SMAP, ATAD and HDPro ATAD.
    * Added workaround for bad GameStar adaptor to in-game ATAD code.
    * PS2LINK: final warning fixed, now ps2link module synced with https://github.com/ps2dev/ps2link.
    * Fixed framerate increase whenever the UI is delayed.
    * HDLDump server, fixed crash that may occur if the game settings network update function is used
    and the HDLDump server is started, and fixed a freeze when the HDLDump server is started and a
    game is booted from either HDD or USB device.
    * Fix for HDD size calculation, new poweroff processing mechanism, fixed PBUF allocation for Ethernet
    ARP request, new option for SMSTCPIP to save more RAM.
    * Fix for renaming on USB disks.
    * Fixed MC icon.
    * Fixes for PS3 BC (Backwards Compatible) (SMB).
    * Fix Per-Game Cheat Engine, all devices.
    * Fix font missing when selecting different language.
    GUI:
    * New default theme & logo by Berion.
    * New game menu/global game settings.
    Added global settings for the settings of a game (conf_game.cfg).
    This allows the user to choose between loading per game, or global settings in a game
    for each of its functions.
    The global configuration is the default and supports GSM, PS2RD and PADEMU.
    If the per game configuration is chosen, it will have priority over the global one.
    * Moved the games settings inside a submenu - 'Game Menu'.
    * Moved the functions of delete and rename inside the new Game Menu.
    * Eliminated the information page from general options and mapped it to the square button.
    * Added the information page to default theme.
    * Hi-Resolution video modes.
    * Added video mode confirmation when user changes video mode.
    * Added SFX sounds for the intro and menus.
    * Add new start and select buttons, optimize texture filesize.
    * New fade transition (replaces slide).
    * Fix font, alpha and colours.
    * 4/8 bit png support.
    * Notifications.
    * Updated about page.
    * Updated font to POEVeticaNew.
    * Font fixed scaling for video modes with non square pixels, and for auto video mode.
    * If switching from custom language back to Internal English, reload default internal font.
    * Correctly render interlaced frame mode.
    * Improve alpha blending in 16bit (dithering) mode.
    * Scale button icons.
    * Fix vertical font alignment.
    * Added button in display settings to reset theme to default compiled in colours.
    * Allow the user to auto or manually refresh the apps list. Changed buttons to only
    refresh the active item (instead of all items) when auto refresh is enabled.
    * Themes:
    * Increased maximum texture size to 1024x1024.
    * Translate information page attribute text keys.
    * Allow internal theme to use overlays and multiple default textures.
    * (ItemsList) Allow itemsList to be centered.
    * (Hint strings) The information texts have the unified positions in x and y, themes now they
    have the option of 'aligned=1' to align the screen texts to the center of the main and info pages.
    * (AttributeText) and (AttributeImage) can be used now in the main menu of themes.
    * Added MiB suffix to #Size AttributeText.
    * (Fixed old bug) Fixed a bug in custom themes that uses the information page, where if the
    elements of the main page go in two digits, e.g. 'main10:', the elements of the information
    page that go in one digit, e.g. 'info0:', are not loaded.
    * (Fixed bug) Fixed a bug with fonts where they were not loaded with custom themes.
    * (Fix) Fixed loading theme from 'manual' device.
    * VMC, Fix for VMC name not displayed when first entering menu if one is already configured.
    * Various bug fixes.
    GAME FIXES & COMPATIBILITY IMPROVEMENTS:
    * Fix for Kingdom Hearts II, fixed transitions in the Gummi missions, from the overworld map to the gummi
    menu, and from the gummi stage back to the gummi menu. Tested using SMB mode and the (SLUS-21005) version.
    * Fix for SOS: The Final Escape/Disaster Report/Zettai Zetsumei Toshi. This also includes new IOP patch functions.
    * Fix for Project Zero/Fatal Frame.
    * Fix for Samurai Warriors 2.
    * Fix for Warriors Orochi series.
    * Fix for GSM on games God of War (SCUS-97399) & Sega Genesis Collection (SLUS-21542).
    * Added patch for Virtua Quest (SLUS-20977) (SLPM-65632). Module storage location can now be
    specified (hardcoded) for each game.
    * Added patch for .hack (all PAL releases).
    * Added patch for Ultimate Pro Pinball (SLES-53508) [HDD & USB]. For HDD the game needs Mode 2, for USB
    not needs the Mode 2, and for SMB the game not works.
    * Added patch for Ferrari Challenge: Trofeo Pirelli (SLES-55294) and (SLUS-21780). The game freezes after
    the memory card check screen, if IGR was used at least once. This is caused by the game having the main
    thread ID hardcoded for a call to WakeupThread().
    * Added patch for Shadow Man: 2econd Coming (SLUS-20413, SLES-50446 & SLES-50608) [HDD & SMB].
    The game attempts to read 17 sectors into buffers meant for a maximum of 16. This happens because it increments
    the number of sectors to read by 1, when its unpacking function deals with a number of bytes that is not a
    multiple of 2048.
    * Added workaround for Ridge Racer V (SLUS-20002 & SLES-50000), [USB]. The game seems to have
    problems when the media takes too long to completely read data. The data processed by the game appears
    to get offset, causing some loop to never end, which ends with the scratchpad overflowing.
    * Added patch for SRS: Street Racing Syndicate (SLUS-20582 & SLES-53045) [HDD,USB,SMB].
    * Added The Fast and the Furious (SLUS-21449 & SLES-54483) to the patch list for the Eutechnyx Ltd patch.
    * Added patch for Harvest Moon: A Wonderful Life, (SLPS-25421) (SLPS-25431) (SLPS-73222) (SLUS-21171) (SLES-53480).
    * Updated Ratchet & Clank 3: Up Your Arsenal patch as HDD mode no longer has cdvdman labelled as 'dev9'.
    * Added patch for Shaun Palmer's Pro Snowboarder (SLUS-20199 & SLES-50400). Should work for (SLES-50401)
    & (SLES-50402) as well, perhaps only the japanese release is at risk of not being compatible due to the
    time between releases.
    * Fix for Twisted Metal: Black Online (SCUS-97196 & SCES-51480) [USB & SMB].
    * Fix for State of Emergency (SLUS-20214) [HDD]. Previously the NTSC-U version needed MDMA 2 to work,
    now it doesn't need it.
    * Fix for Metal Gear Solid 3: Subsistence (SLUS-21243).
    * Fix for Tom Clancy's Splinter Cell: Double Agent (SLES-53826).
    * Fix for Tom Clancy's Splinter Cell (SLES-51466) [USB]. No more crashes after the first training mission.
    * Fix for Baldur's Gate: Dark Alliance 2 (SLES-52188) [USB]. Fix in the level 'Firewind Manor I' where the game
    refuse to load cutscene, resulting a bug.
    * Fix for God of War II (SCES-54206 & SCUS-97481) [USBExtreme format & SMB].
    * Fix for Legacy of Kain: Soul Reaver 2 (SLES-50196) [USBExtreme format]. Fixed crash happening few second before
    intro movie ends, and fixed a second crash was in air forge, when you go for the green crystal.
    Version 0.9.3
    CORE:
    * New RDB-based DECI2 Debugging System.
    * Refactored and optimized core modules.
    * New CDVDMAN streaming mechanism for better performance.
    * Kinder, gentler, and hopefully better IGR mechanism
    * Added support for the DTL-T10000, for debugging.
    * Updated USB drivers - support drives greater than 1TB but less than 2TB in capacity, plus better reliability.
    * Eliminated the need for user-configurable delays in USB support.
    * Improved performance and stability of SMB support.
    * VMC Fix - Slot2 should no longer clone Slot1 and vice versa
    * Removed obsolete Compatibility Modes and needless GSM video modes.
    * New PS2RD Cheat Engine port by Doctorxyz.
    * Per-Game GSM Support.
    * New super-slim EE core, making mode 1 (Alt EE core) obsolete.
    * Added Accurate Reads mode, for emulating the reading speed and behaviour of the CD/DVD drive.
    * The CallBack Timer (CBT) setting now uses a standardized value and was merged into Accurate Reads mode.
    * Added a workaround for some clone network adaptors.
    * Mode 7 'IOP threading hack' removed, as the new streaming mechanism has taken care of all related issues.
    * New compatibility mode: 'high module storage'. For games that need OPL to store its modules elsewhere, to avoid a memory conflict.
    * Improved reading performance of the cdrom device.
    * Improved reliability of some CDVDMAN functions, for more consistent behaviour.
    * Improved DVD-DL support.
    * Changed 'Disable DVD-DL' to 'Emulate DVD-DL' to better explain what it does. It's to emulate DVD-DL support, for DVD9 rips (games with their 2 layers compacted into 1).
    * Fixed support for SMB usernames and passwords that are longer than 16 characters (limit extended to 31).
    * Fixed renaming functionality for USBExtreme games.
    * Various fixes for games.
    GUI:
    * Improved the behaviour of the auto-refresh option.
    * GSM moved to Game Options menu since its a Per-Game option now.
    * Infamous 'Blockhead Grande' theme bug SQUARSHED! (Themes should now get loaded correctly, regardless of display settings).
    * New logo design by Berion, new changed icons by El_Patas.
    * Better error reporting and help messages in general.
    * Network settings are now saved in opl_network.cfg.
    * Improved stability, design and UI responsiveness.
    * Added missing icon hints.
    * Fixed the problem with the HDLDump server being difficult to shut down properly.
    * Fixed HDD corruption caused by deleting a game from the HDD unit.
    * Added a new network update mechanism, which allows game compatibility records to be automatically downloaded from the OPL-CL service.
    * SMB server can now be specified by its NetBIOS name.
    * IP address configuration can be set automatically with DHCP, although it is still recommended to reserve an IP address for the PS2 in the network because the DHCP reservation will not be ever renewed while in-game.
    * Renamed 'Enable Delete and Rename' to 'Enable Write Operations'.
    * Changed the delete and modify VMC controls to be disabled instead of hidden, when writes are disabled.
    * ISO disc images no longer strictly need to be named in a special format. Simply put your ISO files in your CD and DVD folders and OPL will find them.
    * Renamed compatibility modes to have actual names.
    * Game history will now be updated; the 'towers' behind the 'SONY Computer Entertainment' boot screen should continue to grow.
    * Added support for OTF fonts.
    * Added support for fonts stored on the HDD unit (root of +OPL partition; hdd0:+OPL/) and USB device (root of device; mass0:/).
    GAME FIXES & COMPATIBILITY IMPROVEMENTS:
    * New patch: Choujikuu Yousai Macross
    * New patch: Super Robot Wars IMPACT
    * Drive state of sceCdStandby has been changed to PAUSE: Check iTV
    * New patch: Ratchet and Clank: Up Your Arsenal
    * New patch: The Oneechanbara
    * New patch: The Oneechanpuruu
    * New streaming mechanism for better playability: Various BEMANI games
    * Initialization is performed for search functions: Lifeline
    Version 0.9.2
    rev672
    CORE:
    * Merged OPL/OPLGSM codebase
    * GSM Core 0.36.R - don't worry; 0.38 will be coming back better than ever!
    * GSM Core no longer supports 576p, 1080p, Skip FMVs - this is temporary.
    * GSM Core is now IGR and CodeBreaker/PS2rd compatible!
    * GSM no longer included in Childproof builds.
    * Unified Makefile builds from single source tree via 'GSM=0/1' argument (ala VMC/No VMC)
    * The integrated LibFreeType was removed, upgraded, and moved into the PS2SDK
    * Upgraded LIBPNG, ATAD, HDPro, and DEV9 Module Code
    * Added code for the power-off RPC, for older games. They should be compatible now.
    * Added power-off processing code. Games should be able to power-off the console now.
    * Optimzed CDVDMAN and CDVDFSV
    * Support for PSX (DVR) units
    * Built-in TLB reinitialization mechanism - no more EECORE hooking and patching.
    * Added compatibility mode 7 - 'IOP Threading Hack'.
    * Replaced SMAP driver.
    * Modified SMSTCPIP.
    * Ported a version of ETH Mode types from doctorxyz's OPLGSM.
    * Retired the built-in kernel update for Protokernel consoles (SCPH-10000 and SCPH-15000).
    GUI:
    * New 'Show GSM on Main Menu' toggle in 'Settings' (GSM Builds Only)
    * New 'GSM Settings' on Main Menu - easier navigation! (GSM Builds Only)
    * Fixed issue with HDLSERV and GSM Settings not showing up immediately.
    * Full Ethernet controls - can disable Auto-Negotiation and force a mode.
    * Some things were are worded differently as less words carry more freight.
    * Removed redundant UDMA modes - PS2 will never handle UDMA 5 and UDMA 6.
    * Updated SMB support to give better error messages.
    * Network error codes changed slightly - 300 for connection errors, 301 for logon errors, 302 for ECHO isalive
    test failing, and 303 for share opening errors.
    COMPATIBILITY:
    * Kingdom Hearts 2 Final Mix (Gummi Fix)
    * Baldur's Gate Series (HDD)
    * Champions of Norrath (HDD)
    * New Mode 7 fixes stuttering with games such as DDR and Pop'N Music (HDD ONLY!)
    Version 0.9
    Core:
    * various fixes
    * added configurable USB delay (increase this value to avoid stucking on yellow or orange screen when using USB mode)
    * added delay to CDVDMAN functions (initially for Shadow Heart 2)
    * compatibility mode 7 which is unused now (remove useless code)
    * update to comply with the latest PS2SDK
    * added better cd tray emulation (fixes A2M games)
    * fix for DVD9 games
    * added HD Pro support
    GUI:
    * various fixes
    * Disabled auto-refresh of game list by default
    * layout adjustment
    * added hidden options to be able to define your own device delay before loading ART/config files
    * added skinnable start, select and action buttons
    * language files update
    * added 'list share' feature: select one share from the list and connect it to display the games
    * added ETH Prefix
    * Support for Right-to-Left scripting (Hebrew, Arabic, Syriac, Tifinar, ... languages)
    * automatically create the CFG folder
    * Configuration related to DNAS/VMC/DMA/COMPAT are now saved in single per game files on each media
    * added a delay before loading per-game config file (same as Art, to not spam when navigating very fast)
    * hints now display either 'Info' or 'Run'
    * added loading attributes from a per-game file
    * added information page
    * Mode setting (PAL/NTSC/Auto)
    * Longer first-press delay for pads - more comfy controls on max repeat speed
    * short ELF name in App list (looks better for most themes)
    * Added option to specify the HDD spin down time out
    * Added theme support for multiple fonts
    * configurable IGR path (limited to 32 characters)
    * switch default background mode to 'Art'
    Version 0.8
    Core:
    * secure authentication for the SMB module (to enable security and write access)
    * various SMB tweaks (NBSS keep-alive, small ingame speed-up)
    * improved NAS support for more devices (WD MyBook, Digitus NAS, ...)
    * added an embedded HDLServer into OPL to install HDD games
    * various debugging output option (to help debug failing games)
    * add compatibility for new external USB HDD with 1k/2k/4k cluster file
    * add full compatibility for old PS2 consoles (10k JAP)
    * ISO format added for USB too (still there is the 4Gb file limit, which is not present on SMB)
    * new compatibility modes
    * childproof mode (settings are locked)
    * alternate startup mode, for loading/saving configuration files from USB and HDD (no need for MC in this case)
    * added new menu to launch external ELF applications
    * added VMC (Virtual Memory Card) support
    * improved general compatibility (many specific games now working for the first time)
    GUI:
    * new multi-threaded and redesigned GUI
    * support for Cover, Icon and Background Art
    * skinnable interface using theme
    * added 'rename' and 'delete' functionalities for games lists
    Version 0.7
    * Improved network startups and various fixes
    * Added internal HDD support (HDL format)
    * Added the ability to choose the default menu (USB, NET, HDD games)
    * Added the ability to use a valid disc ID for online games
    * Added a fix for modchip freezing (maybe not all modchips)
    * Many new game compatibility fixes
    * Added IGR (In Game Reset) with a disable per game option
    * Added Alphabetical Sorting
    * Changed Settings categories
    * Added page scrolling (R1/L1)
    * Added support for user language files
    * Network support added for PS3
    * Zipped Theme support
    * Added PCMCIA support for the 18K
    Version 0.6
    * Switched to whole new IOP core
    * Changed some compatibility modes effect
    * Added compatibility for DVD9 layer1
    * Improved overall speed for both SMB/USB
    * Support for more embedded NAS devices
    * Support for multiple partitions
    Version 0.5
    * Added compatibility modes
    * isofs/cdvdman now use disc type
    * cdvdman now has streams
    * Added network support
    * Static interface available
    * Added language support
    * It works in PS3 with PS2 emulation by software
    Version 0.41
    * Added theme support
    * Now uses latest usb driver from svn
    Version 0.4
    * New interface
    * Core and drivers 100% open source
    Version 0.3
    * Discontinued (open usb loader starts)
    Version 0.2b
    * It uses a embedded free USBD module.
    * Select video mode
    Version 0.2
    * Replace USB Advance's reset function for a reset using 'rom0:UDNL rom0:EELOADCNF' as argument.
    * It works in PS3 with PS2 emulation by software
    Version 0.1
    * Replaces ExtraeModulo() function instead of run after that.
    Version 0.0
    * Initial version

  • OPL uses the same directory tree structure across HDD, SMB, and USB modes ...
    --- 'CD' (for games on CD media - i.e. blue-bottom discs)
    --- 'DVD (for DVD5 images; DVD9 images on USB must be split)
    --- 'VMC' (for 8MB Virtual Memory Card images)
    --- 'CFG' (for saving per-game configuation files)
    --- 'ART' (for box and disc art images)
    --- 'THM' (for themes support)
    ---
    USB
    ---
    Game files on USB must be perfectly defragmented either file by file or by whole drive, and Dual Layer DVD9 images must be split to avoid the 4GB limitations of the FAT32 file system. We recommend Power Defragmenter for best defragging results, and our own comman line tool iso2usbld to convert or split games into USB Advance/Extreme format ...
    http://my.opera.com/rejzor/blog/power-defragmenter-3-0-released
    Other utilities are: USBUtil 2.2, USB Extreme installer or USB Insane.
    ---
    SMB
    ---
    For loading games by SMB protocol you need to share a folder (ex: PS2SMB)
    on the host machine or NAS device and make sure that it has full read and write permissions. USB Advance/Extreme format is optional - *.ISO images are supported using the folder structure above with the added bonus that DVD9 images don't have to be split if your SMB device uses the NTFS or EXT3/4 file system.
    ----
    HDD
    ----
    For PS2, 48-bit LBA internal HDDs up to 2TB are supported. They have to be formatted with either WINHIIP or uLaunch. From there, use uLaunch to make a partition (rec. minumum of 2GB) named 'OPL'. If OPL detects this partition at start up, it'll automatically create the above directory structure. Use it to migrate ART, THEMES, CFGs, VMCs, etc. off your MC or USB stick to the internal HDD and free up space on those devices.
    To launch OPL, you can use any of the existing methods for loading an executable elf.
    On PS3, you need an original SwapMagic 3.6+ or 3.8 disc (at the moment there aren't any other options). The steps for loading OPL on a PS3 are:
    1. Rename OPNPS2LD.ELF to SMBOOT0.ELF
    2. Make a folder in root of USB device called SWAPMAGIC and copy
    SMBOOT0.ELF to it.
    3. Launch SwapMagic in PS3 and press UP+L1 then Open PS2 Loader should start.
    There are 4 forms for launching elfs in SwapMagic.
    SMBOOT0.ELF = UP + L1
    SMBOOT1.ELF = UP + L2
    SMBOOT2.ELF = UP + R1
    SMBOOT3.ELF = UP + R2


  • - OPL Development Team -
    (as of right now listed in current stable version 1.0.0)
    Main Project developers
    by Ifcaro, volca, jimmikaelkael, polo35, izdubar, hominem.te.esse, SP193

    Other developers

    by BatRastard, crazyc, dlanor, doctorxyz, reprep, belek666, Maximus32, misfire, Krah, Tupakaveli, uyjulian

    UI design

    by Berion
    Quality Assurance
    by RandQalan, yoshi314, EP, LocalH, lee4, El_Patas, ShaolinAssassin, algol, gledson999, jolek, zero35

    SMSUTILS, SMSMAP & SMSTCPIP modules

    by Eugene Plotnikov
    DEV9, ATAD modules and derived code used in cdvdman
    by Marcus R. Brown
    USB, Network and PS2HDD modules
    by ps2dev's taken from PS2SDK
    OPL-CL project/network update support
    by icyson55
    SMB code in Open PS2 Loader includes DES algorithm developed
    by Eric Young ([email protected])
    CI/CD Implementation using Dockers and GiHubActions
    by @fjtrujy

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Download Boot.elf Ps2 Matrix Iso

The game is based on a highly original blend of the key best selling console game genres. (Action/Exploration/Fighting/Driving.)
The writer/directors of the Matrix movie trilogy, Andy and Larry Wachowski, wrote the game script and personally directed around one full hour of NEVER-BEFORE-SEEN Matrix footage exclusively for this video game. (Shot at full Hollywood quality using the same movie crew and actors.) The final experience is a seamless blend of gameplay, in-game cinematics and fresh new Matrix footage.
The game stars all of the key characters from The Matrix Reloaded (likeness and voice over), including Neo (Keaanu Reeves), Trinity (Carrie-Anne Moss), Morpheus (Laurence Fishburne), Agent Smith (Hugo Weaving), Niobe (Jada Pinkett Smith), Ghost (Anthony Wong), Sparks (Lachy Hulme) and Persephone (Monica Bellucci.)
The game has the truly authentic, photo-realistic Matrix ‘look’ based on unparalleled collaboration with the actual movie making production crew. The fight sequences in the game are choreographed by Master Wo Ping (Crouching Tiger-Hidden Dragon, Iron Monkey) and his team of expert disciples. Just like he did in the movie, Wo Ping gives you the power to run on walls or take down a room of enemies without breaking a sweat.
The game contains incredible visual effects including advanced particle engine and world destruction as seen in the Matrix movie.
Players will see, only after playing the game, that their actions actually have an effect on the 2nd movie – The Matrix Reloaded and when seeing the movie for the first time will realize how what they see actually ties in with the game they’ve played
Same musicians in-movie AND in-game
Same SoundFX in-movie AND in-game

Enter the Matrix iso

Ps2 Elf Games

Download CodeBreaker V92 PS2 ELF format • Tools @ The Iso Zone • The Ultimate Retro Gaming. Like as if you want to launch or boot a regular ps2 game. Download Convert File Iso To Elf. Ps2 Iso To Elf Compress. Convert Ps2 Game File. The following ISO format: Wii game ISO. Ps2 games iso to elf. Mar 27, 2006 i have an matrix infinity v 1.82 chip there is on the website an dev2 cd download if you change the name of your elf in boot.elf and place it on the cd it loading your elf said on the webpage but when i put the cd in the ps2 with ulaunch 3.51 it starts up looking for cdrom0: then it goes to searching hdd but the he said cannot find hdd. Ps2 matrix infinity. Boot.elf problem in hdd. No lens; Results 1 to 1 of 1 Thread: ps2 matrix infinity. Boot.elf problem in hdd. Thread Tools. Show Printable Version; 14th Nov 2013, 23:44 #1.

Release Date: May 15, 2003
MSRP: 19.99 USD
T for Teen: Mild Language, Suggestive Themes, Violence
Genre: Third-Person Action
Publishers: Atari, Warner Bros. Interactive
Developer: Shiny Entertainment
Supported Functions
Number Of Players: 1
Vibration
DualShock
Memory Card
Dolby Pro Logic II
Stereo Surround
Memory Blocks: 186 KB

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Download Boot.elf Ps2 Matrix Games

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Enter the Matrix ISO file size 2.50 GB

Download Boot.elf Ps2 Matrix Game

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